Trial by fire

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Where the time went? Frankly as of writting this. i'm having a hard time to remember what I even did. Luckily I have discord messages to remind me. As it turns out, physics in a new framework is really complicated and a pain. In the end(You kept everything inside and even though I tried, it all fell apart...sorry) I realized I need a new framework

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Tutorial Level in the editor


The main thing I realized is that in order for the colliders to work, the level needs to be inside the subscene, in fact all physics object need to be inside a subscene. So I spend a whole week remixing level mesh code and trying to make rendering and object spawning work. To Summerize: Levels are just basic data, tiles, positions and rotations, labels. Each level and hub uses a generic Subscene that as a LevelAuthoring component that contains a list of prefabs. It loads up data from the scene, generates the level mesh, and if it's a server. Adds objects that need syncing with the server


It works nicely. But as I tried to do the doors, I realized I need a change of work ethic. I cannot spend weeks going a snail pace and still get buggy code, this vibe code shit as got to stop. So one morning I decided actually read through the document and not rely too much on tutorials, take my time. I've gotten a better understanding of ECS now. After visiting with a friend and talking about the general game. I decided to skip on doors, which where a pain. and Focus on progression, adding multiple hubs for progression, new levels and chapters. Testing it all and being able to beat my own game. Planning out the general pacing with a tutorial and first few levels. After that, I graduated


After I graduated I went to taco bell with a goal of planning on what to do next. Thing's in my life as quiet down enough that I decided to "Go for the kill", I want to release a game. I have the art skills, I'll try and work on the musical skills. I just need to get programming this damn thing. I decided to work on basic bullets and enemy damage, sense they're a core component and I know for a fact they'll be a issue. I got bullets working but I still need detection and damage to work. I failed this trial by fire, but in the end my burns taught me alot for next month


You rarely get a chance in life to work on something like this full time, I gotta make this last before I move on to a perhaps mundane life. Next week I hope to fix the physics and fully understand them, fully impledment the levels with doors and progression. Add a basic zombies with health and bullet detection at least. And finally start on the sprite rendering and animator. Final thing to note: Taco bell is nice, cheap, crunchy, from now on it'll be a place of planning and organizing